Flag Football Rules


I. TEAM COMPOSITION

1. Players can compete on only one team.  No current varisty players.

2. Eight (8) players, male or female, constitutes a team, teams can have a
maximum of 12.
A. A team may play a scheduled game with a minimum of six (6) players.

II. TIME

1. Game time is forfeit time.
A team needs at least six (6) legal players to begin the game.

2. A toss of a coin will determine which team will gain possession of the ball first.
The team that wins the coin toss has three options:
A. First possession of the ball.
B. Defend the goal of their choice.
Note: If a team with first option choose to defend a goal the other team
automatically gets the ball.

3. There will be no kickoffs. In all "kickoff" situations, the "receiving" team will get
the ball on their own 20 yard line, 1st and 10.

4. Games will consist of two 20-minute halves and a 5-minute halftime. Timing will
be continuous for the entire first half and for the first 18 minutes of the second half.

Time will stop in the final two minutes per the official's discretion.

5. Games can not end in a tie.
A: Overtime: 1. A coin toss will be conducted to start the overtime period. The
winner of the coin toss has the choice of offense or defense. If the game goes to a
second overtime, the team which lost the toss at the beginning of the first overtime,
has the choice to start on offense or defense for the second overtime. The choice
will then alternate for each succeeding overtime period.
2. Each team will have a series of four downs to score from their opponent's
10-yard line.
3. Overtime will continue until a winner is declared.
4. If the defense intercepts the ball and returns it for a touchdown, they win the
game. If they do not score, the ball will be placed at the ten for their series of
downs.


















III. RULES

1. Flag Removal
a. Deflagging (removal of the flag of an offensive player by a defensive                   
    player) is the equivalent to tackling in football and marks the end of play.            
    A player must have possession of the ball before he/she can be legally                
    deflagged.

b. When a player loses a flag belt, either accidentally, inadvertently, or on              
    purpose, play continues.  The deflagging reverts to a one handed tag of              
    the runner between the shoulders and the knees.

c. In circumstances where the flag is removed illegally, play should continue            
   with the option of the penalty of the play.  Penalty is a personal foul.

d. Tampering with the flag belt in any way to gain an advantage is an                      
  unsportsmanlike conduct penalty.

e. Holding in any way is considered a tackle (15yards + 1st down).

2. Flag Guarding
a. Ball carrier must attempt to avoid defenders.  Swinging the hand or arm over
the flag to prevent defender access or lowering the shoulder to prevent access are
prohibited (flag guarding - 10 yards).  Flag guarding rules also apply to spinning.  
Diving for additional yardage is not allowed in will result in a penalty (diving- 5
yards).

3. Blocking
a. Physical contact is allowed on the line as long as it is deemed appropriate.   
Defensive players are allowed to rush the quarterback at the point of snap             
but may not bull rush the offensive line.  They are simply trying to avoid contact
and get to the quarterback.  There is no holding, or chop blocks allowed.  This is
more of a push and slow down approach.  Any infraction here on either defensive
or offensive players will result in a personal foul.  This will be governed by the
officials.

4. Passing
a. Forward passes can only be made from behind the line of scrimmage                 
   (illegal froward pass - 5 yards & loss of down).  All players are eligible               
   receivers.

b. One foot in bounds for a legal catch.  If, after catching a ball a player                 
    lands out of bounds, play must be determined a legal catch if the official             
    determines the player was pushed.  In cases of a simultaneous catch, the            
    ball is dead and possession goes to an offensive team.

5. Delay of game
a. Twenty five seconds between plays.  Time starts at ball placement (dead            
   ball, delay of game, 5 yards).








6. Offside
a. Any player crossing the line of scrimmage prior to the snap will result in an         
   infraction and play is dead (offsides - 5 yards).  If a player lines up in the             
   neutral zone, play will proceed.  A flag will be thrown at the start of play             
   and a penalty will be called.  False start will be called when a player                    
   simulates the start of the play (offsides - 5 yards).  The play will be blown           
   dead.  Only one person on offense may be in motion prior to the snap.

7. Fumbles and Turnovers
a. Fumbles are an immediate dead ball where the ball makes contact with the         
   ground and no change of possession can occur.  Interceptions may be                
   advanced.  If a player advances an interception from a two point                        
   conversion or one point conversion, the attempted points are rewarded to           
   the other team and play will resume as normal.

8. Female Scoring
a. There is not a specified number of females needed to field a team.                      
 However if a female is on your team and she scores, her points are worth             
 more.  Therefore a touchdown is now 8 points, a successful try                             
  for from the 10 yard mark is 3 points and a successful try from the 3 yard            
 line is now 2 points.

9. Infractions
Offside-5 yards-from line of scrimmage
Illegal Proceduere-5yards-from line of scrimmage
Delay of Game-5 yards- from line of scrimmage
Diving-5 yards-from point of infraction
Illegal Forward Pass-5-yards and loss of down-point of infraction
Straight Arm-10 yards-point of infraction
Flag Guarding-10 yards-point of infraction
Down Field Blocking-10 yards point of infraction
Holding (Offense)-10 yards-line of scrimmage
Holding (Defense)-10 yards and loss of down-line of scrimmage
Intentional Grounding-10 yards plus loss of down-line of scrimmage
Pass Interference-10 yards loss of down/firstdown-line of scrimmage
Personal Foul-15 yards-point of infraction (this includes charging)
Unsportsmanlike Conduct-15 yards-point of infraction
Tackling-15 yards & first down-point of infraction
Unnecessary Roughness yards & first down-point of infraction
Roughing the Passer-15 yards & first down-line of scrimmage

III. EQUIPMENT
1. All players must wear shoes. Metal spikes or baseball style spikes are
prohibited.
***Any player caught wearing spikes will be ejected from the game***